Can ‘Augmented Reality Games’ be a positive influence? The project will take the form of a series of walking interviews with players of the ARG Ingress to attempt to ascertain whether the game encourages healthy physical and social activity and, if so, whether this has wider implications for the use of ARGs in public spaces.
This research argues that deterministic decisions to fundamentally evolve the planning and design process to accommodate the diversity and temporality of urban occupation based solely on conventional inventory and analysis are severely lacking in representing social and emotional aspects of place and geography (Toms 2010).
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