My work is generated within the algorithmically determined space of 3D computer software, where the system itself is the subject matter and the performative act of imaging is the motivation for exploring the potentialities of the programme’s codes of construction. This digital 3D space is essentially photographic, where the modelling of light, its properties and qualities, determines the form of the image.
The concept of decay has been commonly associated with still life in art practice. Since the 1980s, the presence of digital technology in art has grown and notions of matter, the medium and immateriality had to be reconsidered in order to address art practices that deal with new materials. Building on Jussi Parikka’s idea of ‘geology of media’ (2015), the PhD aims at reconsidering the concept of decay and its intrinsic nature of material process, following new parameters of matter and time brought into discussion by digital technology. Considering materiality as materials immersed in an instable flow means to think of both software and hardware obsolescence as crucial elements in defining decay as a form of agency.
Postgraduate Profiles are searchable by any name and/or term using the 'GENERAL SEARCH' box below as well as through the 'RESEARCH KEYWORDS' used by PGRs across individual profiles. The larger the size of a specific terms in the list below the more PGRs that use it.