Can ‘Augmented Reality Games’ be a positive influence? The project will take the form of a series of walking interviews with players of the ARG Ingress to attempt to ascertain whether the game encourages healthy physical and social activity and, if so, whether this has wider implications for the use of ARGs in public spaces.
I write as a participant, as an artist and as a member of the local community. By adopting artistic research methods, and specifically, by making work in the place where I live, which could be considered a form of auto-ethnographic artistic research, the research analyses social artistic processes from the perspective of the artist, adding to debates around what social arts practice is, and what its limits are in its original social context and within the gallery and documentary systems of dissemination.
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